FreeCharge, India’s leading digital payments platform, announced the launch of ‘Google Play’ category on the app and website today.
Through the new category, FreeCharge now allows consumers to buy a Google Play recharge code on its platforms. Customers can select the ‘Google Play’ option on their FreeCharge app & website, entertheir mobile number, enter the desired amount, make payment and receive a Google Play recharge code. Payment for these recharge codes can be done using FreeCharge wallet balance, debit cards,credit cards, Netbanking or UPI. The recharge code can be redeemed instantly through the “Redeem Now” link on the Google Play store.
Consumers can also redeem the recharge code later on the Google Play Store as the codes are also sent to the user to their registered email and through SMS on the mobile number entered by them at the time of purchase of the code.
By topping-up their Google Play account through the recharge codes bought on Freecharge, consumers will be able to purchase digital content on the Google Play Store like movies, games, e-books, android paid apps and so on.
Speaking on the partnership, Sudeep Tandon, Chief Business Officer, FreeCharge, said, “At FreeCharge, our endeavour remains to diversify the payment categories for our consumers. This is another step towards expanding our swift and secure payment experience for more and more frequent transactions. We are delighted to bring the expansive media consumption, services, apps and entertainment options Google Play Store offers, to FreeCharge users.”
Himanshu Pujara, Managing Director, Euronet Services India Pvt. Ltd., shared, “Globally, Euronet Worldwide has been working with Google for distribution of Google Play Cards. With this launch, a digital form of this product ‘Google Play Recharge Code’ is now available to Indian consumers via the Freecharge Mobile App and Website and Euronet will power and process these transactions. Freecharge customers will receive the code instantaneously which can be redeemed on Google Play store for consumption of games, movies, books, apps and other paid content.”